Wednesday, 30 September 2015

BA1a Notes on Composition

 This image is a still from the animated film Tekkonkinkreet. I find the composition of this piece interesting, it clearly makes use of divine proportion. You can see there is an increasing amount of information further into the spiral, when it is applied to the image.


 A painting by the renowned Feng Zhu, one of my favourite artists. It is apparent that the artist has followed (however unintentionally) the hexagonal grid method; to increase interest in his artwork.


 The cover artwork for 30 Seconds to Mars' album "A Beautiful Lie" surely uses a root 3 hexagon grid. With the grid applied, it can be seen that all three arrow points line up perfectly. The skulls aso fit perfectly within this grid.


Sunday, 27 September 2015

BA1a Insect legs colour

Having decided on a style of exoskeleton for my insect I began to paint over and add detail to my silhouettes. The legs in the last image turned out better than the rest, I put more thought into their functionality. My first limb iteration to the left was the simplest, I liked the idea of my insect having a cracked exoskeleton.






My second leg design has a little too much going on for it to be taken seriously, with the two smaller balls removed it could make more sense.
Though this design appears almost entirely impractical as a leg, it could work as a wing. I tried to keep the style of exoskeleton constant.
This leg design is my favourite, it looks like it could actually function. I will definitely be using this in my final design.

BA1a Insect Limbs


I selected parts of my Alchemy creations that I found interesting and attempted to extract them. Painting in Photoshop I was able to create several interesting insect leg silhouettes. Though some of the limbs I have created appear impractical...


BA1a Insect Silhouettes




I painted these insect silhouettes in both Photoshop and Alchemy, I found Alchemy was a much better way to quickly create interesting silhouette designs. This is only true, however, from a top down perspective.


I arranged my silhouettes on one Photoshop document so I could select the most interesting design and develop it further.


I first discovered the use of silhouette designs in the book "The Skillful Huntsman", which shows how they can be used to create quick and interesting designs without intricate details.

Welcome to my Game Art blog!

Here I will be documenting and compiling all of the work I will produce throughout my three year Game Art degree course at NUA.