Tuesday, 10 November 2015

BA1a Character Concepts

This is the piece I chose to be my final concept. I feel the mood portrayed is the exact look I was trying to achieve.
I felt as if this piece was too 'cute' and didn't quite capture the feeling I was aiming for.
Whereas in my other two designs my character is quite obviously not an adult, this piece makes my character seem older. This was not appropriate as I was designing the Shoemakers "boy".

Monday, 9 November 2015

BA1a Persian Character iteration

I went with the design I had previously taken an interest in. My character is draped in a vibrant red cloak/shawl, with baggy blue patterned trousers. As the shoemaker's boy did not play a large part in The Tinderbox I wanted to make him stand out as much as possible, a hero in his own quest.
Using sketches of "Hiro" from Big Hero 6 as a reference I drew out what I wanted my character to look like with a face, something I dreaded since starting on this brief.







Trying to establish my characters hair colour and skin tone was difficult, I really need to practice drawing humans. This is definitely not my forte.
On my character sheet I show my character's running movements, I could have shown more than this. I feel that it would be a struggle to animate my character doing much more considering the detail I would like to be applied to his clothing.

Friday, 23 October 2015

BA1a Persian Character Silhouettes

After being given the brief to design a character from Hans Christian Anderson's "The Tinderbox" I chose the 'Shoemakers boy'. I began by creating interesting silhouettes. I'm not happy with this first set of silhouettes, I used alchemy to create an interesting shape and then added to and subtracted from it to form some 'interesting' iterations.
These worked a little better, I had decided at this point that I would be designing the "Shoemaker's boy" character from The Tinderbox story. These characters look a little more child like than my others.

I quite liked the first paint over of this silhouette, though it really didn't fit with my time period, being the Persian empire. The rightmost design could work quite well however.





These designs all appear a little too mature looking to become a child character. That is, assuming the shoemakers boy is a child.









Having found the designs on the far left the most interesting, I decided to develop them and add more character in the form of clothing.

Sunday, 18 October 2015

BA1a Timepiece and Model Sheet


Above is my final representation of my timepiece. My timepiece casts light on the runestones surrounding it to signify important events taking place in the surrounding area. Each stone is individual (one for sacrifice, one for feasting, etc.)


Model sheet, this design is absent of colour other than a deep red glow and white veins on its roots.


BA1a Timepiece Development

When given the brief to design a timepiece, I first thought "I'll design a skeleton pocket watch!"... but that's already been done. I wanted to create something original, even if influenced by existing time measuring devices. On the left is a timepiece idea inspired by sundials and Stonehenge, I liked this idea but it was too simple. The stylised nature of this piece was inspired by Eytan Zana.



I started creating some silhouettes in Alchemy, just looking for interesting shapes and compositions. The design that looks reminiscent of a willow tree was by far the most interesting, looking both eerie and imposing. I decided I would create a totem to place in the middle of my stone circle.
Atop my totem I placed a deer skull, to further enhance the eerie-ness. This totem would be almost like an altar where tribal villagers would come to sacrifice small mammals or make other such offerings.
Trying to develop the totem further was a struggle at this point wasn't working. I was painting without any reference imagery.
The stones for my circle needed to be more interesting, I turned them into glowing runestones (because glowing stuff is cool).
This is a terrible, but an informative layout thing.

Monday, 5 October 2015

BA1a Insect in Environment

I started off by sketching out the basic composition I wanted to achieve with this piece. My horse sized insect sprinting into the foreground.
After I started adding colour to this piece I quickly realised I wasn't achieving the look I was going for. Though in hindsight I probably should have stuck with this piece.
This is where the problems started, after painting a reasonably successful background I started painting an awful mess of an insect atop it. I'd have thought working into it would have made it better, but it only got worse.
This piece could have been so much better if I had continued with the previous composition. Though I feel it does accurately represent my insect, there is no depth or emotion in this painting.

BA1a Insect Character Sheet


My character sheet for my insect. As you can see it displays horse-like qualities, whilst still retaining the exoskeleton, three body segments and six legs that many insects have. While I would like the insect to run like a horse would (rendering its middle legs useless), the insect still displays the jittery movements associated with its tiny counterparts.