Sunday, 18 October 2015

BA1a Timepiece Development

When given the brief to design a timepiece, I first thought "I'll design a skeleton pocket watch!"... but that's already been done. I wanted to create something original, even if influenced by existing time measuring devices. On the left is a timepiece idea inspired by sundials and Stonehenge, I liked this idea but it was too simple. The stylised nature of this piece was inspired by Eytan Zana.



I started creating some silhouettes in Alchemy, just looking for interesting shapes and compositions. The design that looks reminiscent of a willow tree was by far the most interesting, looking both eerie and imposing. I decided I would create a totem to place in the middle of my stone circle.
Atop my totem I placed a deer skull, to further enhance the eerie-ness. This totem would be almost like an altar where tribal villagers would come to sacrifice small mammals or make other such offerings.
Trying to develop the totem further was a struggle at this point wasn't working. I was painting without any reference imagery.
The stones for my circle needed to be more interesting, I turned them into glowing runestones (because glowing stuff is cool).
This is a terrible, but an informative layout thing.

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